Breaker the Magical Warrior
DARK 4

Breaker the Magical Warrior

  • ATK:
  • 1600

  • DEF:
  • 1000

  • View:
  • 6899




If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 8, 2026
58± 6/ 100
Power Score
Intrinsic 60
Deck 58

Breaker the Magical Warrior — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 59.9 · Deck: 57.5 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal, Material body

Why it scores here

Breaker is a Level 4 Normal Summon body whose real value is one Spell/Trap destruction: the Spell Counter placed on Normal Summon fuels a single removal, and the +300 ATK per counter matters little in combat. It converts one card into a body plus one removal, not a board-filler, so the score rests on effect interaction and deck cost rather than its 1600 ATK. The 400/400 deck inclusion and 100% usage inclusion confirm it is a reliable staple, but under guardrail 3 that frequency does not raise the score, and the absence of combo or searcher evidence holds confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 62 Normal-Summonable Level 4 body run in all 400 sampled decks at 1.12 average copies, but no searcher or starter route is recorded (observed).
Combo & Conversion 40 The text converts one Normal Summon into one body plus one Spell/Trap destruction with no multi-step board, and combo data is empty, so this is text-only (inferred).
Resource Economy 55 The body stays on the field after the destruction, so the removal is close to card-neutral, with no graveyard refuel or search (inferred).
Effect & Interaction 55 Targets any one face-up Spell/Trap per counter, with no negation and no monster reach (verified).
Material Utility 50 A plain Level 4 DARK Spellcaster that stays a Level 4 body when its effect is negated, but the evidence shows no material usage (verified for stats, inferred for use).
Resilience & Flexibility 40 The destroy effect needs the card face-up on the field, so one removal or negate ends it; multiple copies give some redundancy (inferred).
Deck-Building Efficiency 80 A single-copy staple with no garnet, lock, or restriction beyond a Limited-to-1 entry in GOAT (verified).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Removal/Negation. Intrinsic ≈ 59.9, Deck ≈ 57.5, Meta = provisional. Modifiers: Limited-to-1 in GOAT (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap removal for Spell/Trap-based boards, targeting any face-up Spell/Trap
  • Leaves a Level 4 body behind after the destruction
  • Clean, low-slot, non-garnet card that fits many archetypes

Weaknesses

  • Only one destruction per copy (max 1 counter), and only Spell/Traps, not monsters
  • The destroy effect needs the card face-up on the field, so one removal or negate ends it
  • No searcher or combo route in the evidence

Counters / choke points

  • Removal or bounce of the card before its counter is used
  • Negation of its effect, which blanks the destruction
  • Boards with few Spell/Traps to target

Best use

Board breaker: one-shot Spell/Trap removal plus a Level 4 body. Decks: Spell/Trap-facing Normal Summon lines seen in the sample (Dark Magician, Black Luster Soldier, Monarch). Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 DARK Spellcaster, 1600 ATK / 1000 DEF; Normal Summon places one Spell Counter (max 1); +300 ATK per counter; remove one counter to destroy one target Spell/Trap; Formats TCG, OCG, MasterDuel, DuelLinks; GOAT legal copies 1; Run in 400 of 400 sampled decks, average 1.12 copies
  • Observed: Top partners Mirror Force, Mystical Space Typhoon and Heavy Storm co-occur in 70-77% of sampled decks; Usage statistics show 100% inclusion in 4 archetypes at 1 copy
  • Inferred: Primary role is board breaker, since the removal is the main effect and the body is secondary; Partners are generic staples, so their co-occurrence is not evidence of a combo
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no searcher or starter route recorded for accessibility no dated metagame sample: meta power is null











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